Substance Painter¶
Textures for Shenya is created using Substance Painter 2020.
Note that it is created using “PBR - Specular Glossiness (allegorithmic)” template. Later in production as I try to put my characters into Unreal engine, I found out Unreal engine use Metallic PBR shading and specular glossiness type of textures simply doens’t work well for the engine. Converting the textures into Metallic PBR has a high priority and is one of the main focus of the next update.
File List in Substance Painter Folder
Shenya.spp
Lantern.spp