Substance Painter

Textures for Shenya is created using Substance Painter 2020.

Note that it is created using “PBR - Specular Glossiness (allegorithmic)” template. Later in production as I try to put my characters into Unreal engine, I found out Unreal engine use Metallic PBR shading and specular glossiness type of textures simply doens’t work well for the engine. Converting the textures into Metallic PBR has a high priority and is one of the main focus of the next update.

File List in Substance Painter Folder

  • Shenya.spp

  • Lantern.spp

🗋 Shenya.spp

_images/Substance-painter-Shenya-viewport.jpg

🗋 Lantern.spp

_images/Substance-painter-Lantern-viewport.jpg